AZTEC CHALLENGE by Cosmi (1983)
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Original game: Paul Norman

The crazy hack
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AZTECCHALLENGE-MBSDH- Mega Bollocks Super Duper Hack* is the standard game of Aztec Challenge by Cosmi but with additional 15 in-game FEATURES (not TRAINERS!) that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Level 1: The Gauntlet
  2 = Level 2: The Stairs
  3 = Level 3: The Temple
  4 = Level 4: The Vermin
  5 = Level 5: Hopaztec
  6 = Level 6: Piranha
  7 = Level 7: The Bridge
  8 = Collision Off*1
  9 = Collision On
  Q = Border Colour*2
  W = Scenery Colour 1
  E = Scenery Colour 2
  R = Scenery Colour 3
  T = Main Char Colour
 C= = Level Skip

Notes
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*1 You can't die from spears, arrows, boulders, piranhas, vermin, holes etc. 
*2 It's just for fun FFS!

Remember - the original game is always there and you don't have to press anything if you don't want any of the FEATURES (not TRAINERS!) - which is a little different than the usual features that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The game
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Suddenly you are in the capital of the Aztec Empire in 1500 A.D. You have been sentenced to be a ritual sacrifice to their gods, and your only chance of escape is to complete an obstace course known as THE AZTEC CHALLENGE!

You must guide your Aztec warrior through seven different levels. In every level new deadly perils lurk for the hero. The first, entitled The Gauntlet sees the player running towards a temple in the distance. On the left and right are some aztecs, who throw spears at the player, who must duck under the spear or jump over it (depending on the height the spear is coming at). If the player fails to avoid a spear they are placed back at the start of the level.

In the second level, The Stairs, the player is required to dodge left and right to avoid stone blocks thrown down at them as they ascend the stairs of the temple.

Level 3 is The Temple which features traps which must be avoided by pausing the protagonist's motion or jumping.

Level 4, The Vermin works in a similar way to the preceding level with the control system offering the choices of high and low jumps in this section.

Level 5, Hopaztec, asks the player to cross a tile-filled room, avoiding booby-trapped tiles.

In Level 6, Piranha, the player must swim across a lake avoiding the deadly man-eating fish.

Level 7, The Bridge is the final level. The player runs automatically to the right and gaps in the bridge must be traversed by low, medium or high jumps depending on the size of the gap.


Controls
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Joystick in port 2.

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: Richard Bayliss
   Testing/Support: Frank Gasking
       Innovation*: Paul 'Mclane' Irvine

April 2015